let instance; /** * 统一的音效管理器 */ export default class Music { bgmAudio = wx.createInnerAudioContext(); shootAudio = wx.createInnerAudioContext(); boomAudio = wx.createInnerAudioContext(); constructor() { if (instance) return instance; instance = this; this.bgmAudio.loop = true; // 背景音乐循环播放 this.bgmAudio.autoplay = true; // 背景音乐自动播放 this.bgmAudio.src = 'audio/bgm.mp3'; this.shootAudio.src = 'audio/bullet.mp3'; this.boomAudio.src = 'audio/boom.mp3'; } playShoot() { this.shootAudio.currentTime = 0; this.shootAudio.play(); } playExplosion() { this.boomAudio.currentTime = 0; this.boomAudio.play(); } }