import Sprite from '../base/sprite'; import { SCREEN_WIDTH, SCREEN_HEIGHT } from '../render'; const BACKGROUND_IMAGE_SRC = 'images/bg.jpg'; const BACKGROUND_WIDTH = 512; const BACKGROUND_HEIGHT = 512; const BACKGROUND_SPEED = 2; /** * 游戏背景类 * 提供 update 和 render 函数实现无限滚动的背景功能 */ export default class BackGround extends Sprite { constructor() { super(BACKGROUND_IMAGE_SRC, SCREEN_WIDTH, SCREEN_HEIGHT); } update() { // 背景不再滚动 } /** * 背景图重绘函数 * 绘制一张静态图片 */ render(ctx) { ctx.drawImage( this.img, 0, 0, this.width, this.height, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT ); // 绘制第二张背景 ctx.drawImage( this.img, 0, 0, this.width, this.height, 0, BACKGROUND_HEIGHT, SCREEN_WIDTH, SCREEN_HEIGHT ); } }