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Rocks011
2025-12-10 17:47:15 +08:00
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js/base/animation.js Normal file
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import Sprite from './sprite';
const __ = {
timer: Symbol('timer'),
};
/**
* 简易的帧动画类实现
*/
export default class Animation extends Sprite {
constructor(imgSrc, width, height) {
super(imgSrc, width, height);
this.isPlaying = false; // 当前动画是否播放中
this.loop = false; // 动画是否需要循环播放
this.interval = 1000 / 60; // 每一帧的时间间隔
this[__.timer] = null; // 帧定时器
this.index = -1; // 当前播放的帧
this.count = 0; // 总帧数
this.imgList = []; // 帧图片集合
}
/**
* 初始化帧动画的所有帧
* @param {Array} imgList - 帧图片的路径数组
*/
initFrames(imgList) {
this.imgList = imgList.map((src) => {
const img = wx.createImage();
img.src = src;
return img;
});
this.count = imgList.length;
// 推入到全局动画池,便于全局绘图的时候遍历和绘制当前动画帧
GameGlobal.databus.animations.push(this);
}
// 将播放中的帧绘制到canvas上
aniRender(ctx) {
if (this.index >= 0 && this.index < this.count) {
ctx.drawImage(
this.imgList[this.index],
this.x,
this.y,
this.width * 1.2,
this.height * 1.2
);
}
}
// 播放预定的帧动画
playAnimation(index = 0, loop = false) {
this.visible = false; // 动画播放时隐藏精灵图
this.isPlaying = true;
this.loop = loop;
this.index = index;
if (this.interval > 0 && this.count) {
this[__.timer] = setInterval(this.frameLoop.bind(this), this.interval);
}
}
// 停止帧动画播放
stopAnimation() {
this.isPlaying = false;
this.index = -1;
if (this[__.timer]) {
clearInterval(this[__.timer]);
this[__.timer] = null; // 清空定时器引用
this.emit('stopAnimation');
}
}
// 帧遍历
frameLoop() {
this.index++;
if (this.index >= this.count) {
if (this.loop) {
this.index = 0; // 循环播放
} else {
this.index = this.count - 1; // 保持在最后一帧
this.stopAnimation(); // 停止播放
}
}
}
}